Many fans have discovered that in order to unlock and play as even one of the games “heroes” – one of several major characters from the Star Wars franchise – one would have to play for upwards of 40 hours. And if someone were to attempt to unlock all of the content available in the game, they would either have to earn credits naturally at a total time roughly equivalent to six months, or skip the whole process by paying a grand total of $2,100 to unlock things right away.
Naturally, most players of Battlefront II were unhappy with this model, and they weren’t afraid to let EA hear their complaints. In response to the backlash, EA has duly responded to the overall negative reaction to the game’s progression model. On EA’s official Star Wars-related Twitter, developer DICE’s General Manager Oskar Gabrielson had this to say:
It’s important to note that they did not say they would be removing the loot box and micropayment transaction model from the game forever, but rather until they can make changes to the game that better accommodate the system, downplay its importance, or generally adjust the game’s progression. How this will effect the game overall is yet to be seen, and the date when the micro-transactions will return is unknown, but hopefully whatever changes are made are done for the sake of the game and the player.
Star Wars Battlefront II is available now for PC, Xbox One, and PS4. Stay tuned to GameSkinny for more news on Battlefront II as it develops!