Lanes divide the map into two sections. Creatures in one lane cannot attack enemy creatures in the opposite lane. This gives a greater range of actions, more variety in strategies and helps balance powerful cards. The standard set up sees each lane being able to contain up to four creatures. Sometimes one of the lanes is shortened, allowing you to only play two creatures in that lane.

One lane is normal, while the other is shadowed – giving your creatures cover for one turn. While this is typical of most matches you will play in ES: Legends, in story mode or solo arena other lane types make an appearance.

The following is a list of just some of the lane effects that you can stumble upon:

 

Surplus: When you summon a creature here, reduce the cost of a random card in your hand by 1 Barracks: When you summon a creature here with 4 or more power, draw a card Graveyard: When a non-Skeleton creature in this lane is destroyed, summon a 1/1 Skeleton Temple: When you summon a creature here, gain 1 health Killing Field: Creatures here have +1/+0 Windy: At the end of your opponent’s turn, a random creature switches lanes Lucky: Creatures summoned here gain a random keyword Armory: When you summon a creature here, a random friendly creature gets +1/+1 Campfire: When you summon a creature here, friendly creatures gain its keywords. Fountain: Creatures with 2 power or less summoned here gain a Ward Plunder: When a creature is summoned here, attach a random item to it King of the Hill: Whenever a creature with cost 5 or greater is summoned here, give it Guard Library: While you have a creature here, actions cost 1 less Renewal: Creatures here have Regenerate

 

The various lane types help keep single player modes interesting and challenging while providing new strategies to experiment with. What other lane types have you come across while playing Elder Scrolls: Legends? What is your favorite lane to play in? Let us know in the comments!